Pegassi · Super · The Contract
Pegassi Ignus
Spawn name

Identifiers
- Display name
- Ignus
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Pegassi
- Class
- Super
- Type
- Car
- DLC
- The Contract
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 212 km/h · 132 mph
- Drive
- AWD
- Gears
- 7
- Mass
- 1,600 kg
Spawn the Ignus in FiveM
local model = `ignus` -- 0xA9EC907B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('ignus'); // 2850852987
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`ignus`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name ignus is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2850852987.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_EXTRAS_STRONGFLAG_EXTRAS_REQUIREFLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_MID_ONLY
Open the Ignus in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the IgnusThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






