Gallivanter · SUVs · The Contract
Gallivanter Baller ST
Spawn name

Identifiers
- Display name
- Baller ST
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Gallivanter
- Class
- SUVs
- Type
- Car
- DLC
- The Contract
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 184 km/h · 114 mph
- Drive
- AWD
- Gears
- 7
- Mass
- 2,370 kg
Spawn the Baller ST in FiveM
local model = `baller7` -- 0x1573422D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('baller7'); // 359875117
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`baller7`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name baller7 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 359875117.
vehicles.meta flags
FLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRAS
Open the Baller ST in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Baller STThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






