Lampadati · Sports · Last Team Standing
Lampadati Furore GT
Spawn name

Identifiers
- Display name
- Furore GT
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Lampadati
- Class
- Sports
- Type
- Car
- DLC
- Last Team Standing
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 201 km/h · 125 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,350 kg
Spawn the Furore GT in FiveM
local model = `furoregt` -- 0xBF1691E0
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('furoregt'); // 3205927392
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`furoregt`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name furoregt is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3205927392.
vehicles.meta flags
FLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_RECESSED_TAILLIGHT_CORONAS
Open the Furore GT in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Furore GTThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






