Albany · Muscle · Halloween Surprise
Albany Lurcher
Spawn name

Identifiers
- Display name
- Lurcher
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Albany
- Class
- Muscle
- Type
- Car
- DLC
- Halloween Surprise
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 193 km/h · 120 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,800 kg
Spawn the Lurcher in FiveM
local model = `lurcher` -- 0x7B47A6A7
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('lurcher'); // 2068293287
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`lurcher`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name lurcher is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2068293287.
vehicles.meta flags
FLAG_EXTRAS_ALLFLAG_AVERAGE_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_RECESSED_TAILLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRAS
Open the Lurcher in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the LurcherThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






