Declasse · Open Wheel · Los Santos Summer Special
Declasse DR1
Spawn name

Identifiers
- Display name
- DR1
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Open Wheel
- Type
- Car
- DLC
- Los Santos Summer Special
- DLC pack
Handling
- Top speed (handling)
- 215 km/h · 134 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 750 kg
Spawn the DR1 in FiveM
local model = `openwheel2` -- 0x4669D038
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('openwheel2'); // 1181339704
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`openwheel2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name openwheel2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1181339704.
vehicles.meta flags
FLAG_EXTRAS_ALLFLAG_NO_BOOTFLAG_AVERAGE_CARFLAG_POOR_CARFLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MPFLAG_DONT_TIMESLICE_WHEELSFLAG_IS_FORMULA_VEHICLE
Open the DR1 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the DR1The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.



