BF · Sports · Bikers
BF Raptor
Spawn name

Identifiers
- Display name
- Raptor
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- BF
- Class
- Sports
- Type
- Car
- DLC
- Bikers
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 500 kg
Spawn the Raptor in FiveM
local model = `raptor` -- 0xD7C56D39
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('raptor'); // 3620039993
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`raptor`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name raptor is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3620039993.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_POOR_CARFLAG_IS_OFFROAD_VEHICLEFLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MPFLAG_NO_HEAVY_BRAKE_ANIMATION
Open the Raptor in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the RaptorThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






