Buckingham · Planes · Business Update
Buckingham Vestra
Spawn name

Identifiers
- Display name
- Vestra
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Buckingham
- Class
- Planes
- Type
- Plane
- DLC
- Business Update
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 186 km/h · 116 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 5,000 kg
Spawn the Vestra in FiveM
local model = `vestra` -- 0x4FF77E37
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('vestra'); // 1341619767
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`vestra`, 'plane', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name vestra is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1341619767.
vehicles.meta flags
FLAG_NO_BOOTFLAG_DRIVER_NO_DRIVE_BYFLAG_DONT_SPAWN_IN_CARGENFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_SPAWN_AS_AMBIENTFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_HEADLIGHTS_ON_LANDINGGEARFLAG_DONT_TIMESLICE_WHEELSFLAG_HAS_LIVERYFLAG_USE_RESTRICTED_DRIVEBY_HEIGHTFLAG_IGNORE_TRAPPED_HULL_CHECK
Open the Vestra in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the VestraThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






