Dinka · Sports · Business Update
Dinka Jester
Spawn name

Identifiers
- Display name
- Jester
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dinka
- Class
- Sports
- Type
- Car
- DLC
- Business Update
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 209 km/h · 130 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 1,300 kg
Spawn the Jester in FiveM
local model = `jester` -- 0xB2A716A3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('jester'); // 2997294755
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`jester`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name jester is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2997294755.
vehicles.meta flags
FLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_HAS_INTERIOR_EXTRAS
Open the Jester in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the JesterThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






