Enus · Coupes · Ill-Gotten Gains Part 1
Enus Windsor
Spawn name

Identifiers
- Display name
- Windsor
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Enus
- Class
- Coupes
- Type
- Car
- DLC
- Ill-Gotten Gains Part 1
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 198 km/h · 123 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 2,800 kg
Spawn the Windsor in FiveM
local model = `windsor` -- 0x5E4327C8
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('windsor'); // 1581459400
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`windsor`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name windsor is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1581459400.
vehicles.meta flags
FLAG_EXTRAS_REQUIREFLAG_HAS_LIVERYFLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIO
Open the Windsor in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the WindsorThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






