Sketchfab models carry real licences. Most downloadable ones are Creative Commons and require attribution; some prohibit commercial use entirely. Your export includes a CREDITS.txt with the model name, author, licence and source URL so you can comply.
Prefer models with baked textures and a sane triangle count. Very high-poly scans work but will need decimating — the editor has a live mesh-detail slider so you can see the silhouette hold while you reduce. Watch out for spec-gloss materials from older uploads; those are converted to metal-rough automatically so the textures actually show up.
Only if the licence allows it. Most downloadable models are Creative Commons and require attribution; some ban commercial use. Your export ships a CREDITS.txt with the author, licence and source URL.
No. The browser is built into the prop editor — search, click, and it imports directly with its textures.
Use the mesh-detail slider. It runs a quadric-error simplifier live in the browser so you can watch the silhouette while reducing the triangle count.
Older Sketchfab uploads use spec-gloss materials that modern viewers dropped. Those are converted to metal-rough on import so the textures load correctly.
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