Doors & windows · Large · Agents of Sabotage
m24_2_prop_m42_windowblinds_01a
Model name

Identifiers and data
- Model name
- Hash
- Int32 hash
- Hex hash
- Type
- Drawable
- Size (x × y × z)
- 8.01 × 2.85 × 1.42 m
- Size class
- Large
- LOD distance
- 100 m
- HD texture distance
- 5 m
- Texture dictionary
- ytyp
- DLC
- Agents of Sabotage
- DLC pack
- Group
- Doors & windows
Spawn m24_2_prop_m42_windowblinds_01a in FiveM
local model = `m24_2_prop_m42_windowblinds_01a` -- 0x6FE00A9A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local coords = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 1.5, 0.0)
local object = CreateObject(model, coords.x, coords.y, coords.z, true, false, false)
PlaceObjectOnGroundProperly(object)
SetModelAsNoLongerNeeded(model)Backticks in Lua turn the name into its hash at compile time, the same number as 1876953754.
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m24_2_prop_m42_blinds_01a
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m24_2_prop_m42_blinds_open_01a
m24_2_prop_m42_fakewall_01a
m24_2_prop_m42_fakewall_02a
m24_2_prop_m42_fakewall_03a
m24_2_prop_m42_gate_frame_01a
m24_2_prop_m42_hacker_door_ent_01
m24_2_prop_m42_hacker_door_ent_02
m24_2_prop_m42_hacker_door_tall
