Albany · Muscle · San Andreas Mercenaries
Albany Brigham
Spawn name

Identifiers
- Display name
- Brigham
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Albany
- Class
- Muscle
- Type
- Car
- DLC
- San Andreas Mercenaries
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 180 km/h · 112 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 3,170 kg
Spawn the Brigham in FiveM
local model = `brigham` -- 0xD8FD24D1
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('brigham'); // 3640468689
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`brigham`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name brigham is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3640468689.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_RECESSED_TAILLIGHT_CORONAS
Open the Brigham in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BrighamThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






