Trains · Base game
Cable Car
Spawn name

Identifiers
- Display name
- Cable Car
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Trains
- Type
- Train
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 106 km/h · 66 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 25,084 kg
Spawn the Cable Car in FiveM
local model = `cablecar` -- 0xC6C3242D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('cablecar'); // 3334677549
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`cablecar`, 'train', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name cablecar is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3334677549.
vehicles.meta flags
FLAG_NO_BOOTFLAG_GEN_NAVMESHFLAG_DONT_SPAWN_AS_AMBIENT
Open the Cable Car in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Cable CarThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






