Utility · Base game
Caddy
Spawn name

Identifiers
- Display name
- Caddy
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Utility
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 86 km/h · 53 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 600 kg
Spawn the Caddy in FiveM
local model = `caddy` -- 0x44623884
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('caddy'); // 1147287684
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`caddy`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name caddy is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1147287684.
vehicles.meta flags
FLAG_IS_ELECTRICFLAG_INCREASE_PED_COMMENTSFLAG_HAS_NO_ROOFFLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MP
Open the Caddy in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the CaddyThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






