MTL · Commercial · Arena War
MTL Future Shock Cerberus
Spawn name

Identifiers
- Display name
- Future Shock Cerberus
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- MTL
- Class
- Commercial
- Type
- Car
- DLC
- Arena War
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 161 km/h · 100 mph
- Drive
- RWD
- Gears
- 3
- Mass
- 6,500 kg
Spawn the Future Shock Cerberus in FiveM
local model = `cerberus2` -- 0x287FA449
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('cerberus2'); // 679453769
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`cerberus2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name cerberus2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 679453769.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_DELIVERYFLAG_EXTRAS_REQUIREFLAG_PEDS_CAN_STAND_ON_TOPFLAG_USE_FAT_INTERIOR_LIGHTFLAG_IS_BULKYFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_HAS_BULLET_RESISTANT_GLASSFLAG_HAS_REAR_MOUNTED_TURRETFLAG_TURRET_MODS_ON_ROOFFLAG_RESET_TURRET_SEAT_HEADINGFLAG_HAS_WEAPON_SPIKE_MODSFLAG_HAS_NITROUS_MODFLAG_HAS_JUMP_MODFLAG_HAS_SIDE_SHUNTFLAG_HAS_RAMMING_SCOOP_MODFLAG_HAS_RAMMING_BAR_MODFLAG_INCREASE_LOW_SPEED_TORQUEFLAG_DISABLE_DEFORMATION
Open the Future Shock Cerberus in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Future Shock CerberusThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






