HVY · Commercial · Base game
HVY Biff
Spawn name

Identifiers
- Display name
- Biff
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- HVY
- Class
- Commercial
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 145 km/h · 90 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 9,000 kg
Spawn the Biff in FiveM
local model = `biff` -- 0x32B91AE8
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('biff'); // 850991848
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`biff`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name biff is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 850991848.
vehicles.meta flags
FLAG_BIGFLAG_AVOID_TURNSFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_EXTRAS_SCRIPTFLAG_HAS_INTERIOR_EXTRASFLAG_PEDS_CAN_STAND_ON_TOPFLAG_IS_BULKYFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_CAN_BE_DRIVEN_ON
Open the Biff in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BiffThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






