Vapid · Muscle · Ill-Gotten Gains Part 2
Vapid Chino
Spawn name

Identifiers
- Display name
- Chino
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Muscle
- Type
- Car
- DLC
- Ill-Gotten Gains Part 2
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 2,300 kg
Spawn the Chino in FiveM
local model = `chino` -- 0x14D69010
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('chino'); // 349605904
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`chino`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name chino is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 349605904.
vehicles.meta flags
FLAG_EXTRAS_CONVERTIBLEFLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONS
Open the Chino in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the ChinoThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






