Progen · Super · Ill-Gotten Gains Part 2
Progen T20
Spawn name

Identifiers
- Display name
- T20
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Progen
- Class
- Super
- Type
- Car
- DLC
- Ill-Gotten Gains Part 2
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 210 km/h · 131 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 1,395 kg
Spawn the T20 in FiveM
local model = `t20` -- 0x6322B39A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('t20'); // 1663218586
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`t20`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name t20 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1663218586.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVEN
Open the T20 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the T20The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






