Schyster · Muscle · Arena War
Schyster Deviant
Spawn name

Identifiers
- Display name
- Deviant
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Schyster
- Class
- Muscle
- Type
- Car
- DLC
- Arena War
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 1,500 kg
Spawn the Deviant in FiveM
local model = `deviant` -- 0x4C3FFF49
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('deviant'); // 1279262537
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`deviant`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name deviant is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1279262537.
vehicles.meta flags
FLAG_EXTRAS_ALLFLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_HAS_SUPERCHARGER
Open the Deviant in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the DeviantThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






