Utility · Base game
Docktug
Spawn name

Identifiers
- Display name
- Docktug
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Utility
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 106 km/h · 66 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 10,400 kg
Spawn the Docktug in FiveM
local model = `docktug` -- 0xCB44B1CA
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('docktug'); // 3410276810
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`docktug`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name docktug is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3410276810.
vehicles.meta flags
FLAG_DONT_SPAWN_IN_CARGENFLAG_INCREASE_PED_COMMENTSFLAG_DONT_SPAWN_AS_AMBIENTFLAG_ATTACH_TRAILER_ON_HIGHWAY
Open the Docktug in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the DocktugThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






