Planes · Base game
Duster
Spawn name

Identifiers
- Display name
- Duster
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Planes
- Type
- Plane
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 330 km/h · 205 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 2,000 kg
Spawn the Duster in FiveM
local model = `duster` -- 0x39D6779E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('duster'); // 970356638
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`duster`, 'plane', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name duster is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 970356638.
vehicles.meta flags
FLAG_NO_BOOTFLAG_DRIVER_NO_DRIVE_BYFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_DONT_TIMESLICE_WHEELSFLAG_PLANE_WEAR_ALTERNATIVE_HELMET
Open the Duster in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the DusterThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






