HVY · Utility · Base game
HVY Forklift
Spawn name

Identifiers
- Display name
- Forklift
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- HVY
- Class
- Utility
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 40 km/h · 25 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 6,000 kg
Spawn the Forklift in FiveM
local model = `forklift` -- 0x58E49664
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('forklift'); // 1491375716
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`forklift`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name forklift is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1491375716.
vehicles.meta flags
FLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENT
Open the Forklift in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the ForkliftThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






