Declasse · Muscle · Arena War
Declasse Future Shock Impaler
Spawn name

Identifiers
- Display name
- Future Shock Impaler
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Muscle
- Type
- Car
- DLC
- Arena War
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 205 km/h · 127 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,400 kg
Spawn the Future Shock Impaler in FiveM
local model = `impaler3` -- 0x8D45DF49
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('impaler3'); // 2370166601
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`impaler3`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name impaler3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2370166601.
vehicles.meta flags
FLAG_RECESSED_HEADLIGHT_CORONASFLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_HAS_JUMP_MODFLAG_HAS_NITROUS_MODFLAG_HAS_RAMMING_SCOOP_MODFLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETINGFLAG_HAS_SIDE_SHUNTFLAG_HAS_WEAPON_SPIKE_MODSFLAG_HAS_SUPERCHARGERFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MODFLAG_DISABLE_DEFORMATION
Open the Future Shock Impaler in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Future Shock ImpalerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






