Vapid · Off-Road · Independence Day Special
Vapid Monster
Spawn name

Identifiers
- Display name
- Monster
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Off-Road
- Type
- Car
- DLC
- Independence Day Special
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 145 km/h · 90 mph
- Drive
- AWD
- Gears
- 3
- Mass
- 4,000 kg
Spawn the Monster in FiveM
local model = `monster` -- 0xCD93A7DB
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('monster'); // 3449006043
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`monster`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name monster is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3449006043.
vehicles.meta flags
FLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_USE_RESTRICTED_DRIVEBY_HEIGHT
Open the Monster in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the MonsterThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






