Declasse · Muscle · Lowriders
Declasse Moonbeam
Spawn name

Identifiers
- Display name
- Moonbeam
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Muscle
- Type
- Car
- DLC
- Lowriders
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 165 km/h · 103 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 2,400 kg
Spawn the Moonbeam in FiveM
local model = `moonbeam` -- 0x1F52A43F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('moonbeam'); // 525509695
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`moonbeam`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name moonbeam is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 525509695.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_HAS_REAR_SEAT_ACTIVITIES
Open the Moonbeam in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the MoonbeamThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






