Declasse · Muscle · Lowriders
Declasse Moonbeam Custom
Spawn name

Identifiers
- Display name
- Moonbeam Custom
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Muscle
- Type
- Car
- DLC
- Lowriders
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 165 km/h · 103 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 2,400 kg
Spawn the Moonbeam Custom in FiveM
local model = `moonbeam2` -- 0x710A2B9B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('moonbeam2'); // 1896491931
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`moonbeam2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name moonbeam2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1896491931.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_HAS_REAR_SEAT_ACTIVITIESFLAG_HAS_LOWRIDER_HYDRAULICS
Open the Moonbeam Custom in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Moonbeam CustomThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






