Utility · Base game
Proptrailer
Spawn name

Identifiers
- Display name
- Proptrailer
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Utility
- Type
- Trailer
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 139 km/h · 86 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 1,800 kg
Spawn the Proptrailer in FiveM
local model = `proptrailer` -- 0x153E1B0A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('proptrailer'); // 356391690
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`proptrailer`, 'trailer', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name proptrailer is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 356391690.
vehicles.meta flags
FLAG_EXTRAS_SCRIPTFLAG_EXTRAS_ALLFLAG_PEDS_CAN_STAND_ON_TOPFLAG_GEN_NAVMESHFLAG_DONT_SPAWN_AS_AMBIENT
Open the Proptrailer in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the ProptrailerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






