Vapid · Utility · Base game
Vapid Sadler
Spawn name

Identifiers
- Display name
- Sadler
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Utility
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,100 kg
Spawn the Sadler in FiveM
local model = `sadler2` -- 0x2BC345D1
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('sadler2'); // 734217681
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`sadler2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name sadler2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 734217681.
vehicles.meta flags
FLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_ATTACH_TRAILER_ON_HIGHWAYFLAG_ATTACH_TRAILER_IN_CITYFLAG_EXTRAS_REQUIREFLAG_HAS_INTERIOR_EXTRAS
Open the Sadler in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SadlerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






