Benefactor · Sports · Arena War
Benefactor Schlagen GT
Spawn name

Identifiers
- Display name
- Schlagen GT
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Benefactor
- Class
- Sports
- Type
- Car
- DLC
- Arena War
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 210 km/h · 131 mph
- Drive
- RWD
- Gears
- 7
- Mass
- 1,550 kg
Spawn the Schlagen GT in FiveM
local model = `schlagen` -- 0xE1C03AB0
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('schlagen'); // 3787471536
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`schlagen`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name schlagen is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3787471536.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_RECESSED_TAILLIGHT_CORONASFLAG_COUNT_AS_FACEBOOK_DRIVEN
Open the Schlagen GT in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Schlagen GTThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






