Utility · Base game
Scrap Truck
Spawn name

Identifiers
- Display name
- Scrap Truck
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Utility
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 139 km/h · 86 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 5,000 kg
Spawn the Scrap Truck in FiveM
local model = `scrap` -- 0x9A9FD3DF
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('scrap'); // 2594165727
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`scrap`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name scrap is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2594165727.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_EXTRAS_STRONGFLAG_PEDS_CAN_STAND_ON_TOPFLAG_IS_BULKYFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_IGNORE_RWINDOW_COLLISION
Open the Scrap Truck in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Scrap TruckThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






