Ubermacht · Coupes · Base game
Ubermacht Sentinel XS
Spawn name

Identifiers
- Display name
- Sentinel XS
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Ubermacht
- Class
- Coupes
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 187 km/h · 116 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,400 kg
Spawn the Sentinel XS in FiveM
local model = `sentinel` -- 0x50732C82
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('sentinel'); // 1349725314
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`sentinel`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name sentinel is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1349725314.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_AVERAGE_CARFLAG_RECESSED_TAILLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRAS
Open the Sentinel XS in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Sentinel XSThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






