Ubermacht · Coupes · Base game
Ubermacht Sentinel
Spawn name

Identifiers
- Display name
- Sentinel
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Ubermacht
- Class
- Coupes
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 187 km/h · 116 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,400 kg
Spawn the Sentinel in FiveM
local model = `sentinel2` -- 0x3412AE2D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('sentinel2'); // 873639469
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`sentinel2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name sentinel2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 873639469.
vehicles.meta flags
FLAG_SPORTSFLAG_EXTRAS_REQUIREFLAG_RICH_CARFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Sentinel in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SentinelThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






