Planes · Base game
Mallard
Spawn name

Identifiers
- Display name
- Mallard
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Planes
- Type
- Plane
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 375 km/h · 233 mph
- Drive
- FWD
- Gears
- 1
- Mass
- 2,000 kg
Spawn the Mallard in FiveM
local model = `stunt` -- 0x81794C70
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('stunt'); // 2172210288
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`stunt`, 'plane', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name stunt is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2172210288.
vehicles.meta flags
FLAG_NO_BOOTFLAG_HAS_LIVERYFLAG_DRIVER_NO_DRIVE_BYFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_DONT_TIMESLICE_WHEELSFLAG_PLANE_WEAR_ALTERNATIVE_HELMET
Open the Mallard in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the MallardThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






