Utility · Base game
Trailer
Spawn name

Identifiers
- Display name
- Trailer
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Utility
- Type
- Trailer
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 139 km/h · 86 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 10,000 kg
Spawn the Trailer in FiveM
local model = `tr3` -- 0x6A59902D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('tr3'); // 1784254509
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`tr3`, 'trailer', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name tr3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1784254509.
vehicles.meta flags
FLAG_EXTRAS_REQUIREFLAG_GEN_NAVMESHFLAG_DONT_SPAWN_AS_AMBIENT
Open the Trailer in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the TrailerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






