Stanley · Utility · Base game
Stanley Fieldmaster
Spawn name

Identifiers
- Display name
- Fieldmaster
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Stanley
- Class
- Utility
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 59 km/h · 37 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 6,500 kg
Spawn the Fieldmaster in FiveM
local model = `tractor2` -- 0x843B73DE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('tractor2'); // 2218488798
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`tractor2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name tractor2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2218488798.
vehicles.meta flags
FLAG_DONT_SPAWN_IN_CARGENFLAG_IS_OFFROAD_VEHICLEFLAG_INCREASE_PED_COMMENTSFLAG_USE_FAT_INTERIOR_LIGHTFLAG_IS_BULKY
Open the Fieldmaster in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the FieldmasterThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






