Declasse · Muscle · Arena War
Declasse Tulip
Spawn name

Identifiers
- Display name
- Tulip
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Muscle
- Type
- Car
- DLC
- Arena War
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 195 km/h · 121 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 1,545 kg
Spawn the Tulip in FiveM
local model = `tulip` -- 0x56D42971
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('tulip'); // 1456744817
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`tulip`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name tulip is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1456744817.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MODFLAG_HAS_SUPERCHARGER
Open the Tulip in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the TulipThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






