Utility · Base game
Utility Truck
Spawn name

Identifiers
- Display name
- Utility Truck
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Utility
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 152 km/h · 94 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 3,500 kg
Spawn the Utility Truck in FiveM
local model = `utillitruck3` -- 0x7F2153DF
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('utillitruck3'); // 2132890591
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`utillitruck3`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name utillitruck3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2132890591.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_DELIVERYFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_IS_BULKYFLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
Open the Utility Truck in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Utility TruckThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






