FIVEFORGE / Guides / FiveM Clothing YMT Limit: Why Addon Clothes Crash

The FiveM clothing YMT limit, and how to get past it

If installing one more clothing pack makes every female ped crash the client, nothing is wrong with that pack. GTA V only loads a handful of extra clothing collections per gender, and you have run out. Here is the slot budget for each game build, and three ways to keep adding clothes anyway.
What actually breaksHow many slots each game build gives youWhy the female ped almost always breaks firstHow to confirm it is the limit and not the packFix 1 — move to a build with more slotsFix 2 — merge many items into one collectionFix 3 — replace instead of addFAQ

What actually breaks

Every addon clothing collection ships one .ymt file per gender — the CPedVariationInfo that tells the game which drawables exist. GTA V loads only a limited number of those per gender, and the budget shrinks with every DLC Rockstar adds.

Go one over and the game does not politely ignore the extra pack. It crashes while loading the ped model, and it takes down every ped of that gender — not just the one wearing your new item. That is the tell: the crash follows the gender, not the garment.

The crash stack runs through rage::gameSkeleton::RunEntries. Known crash hashes include oven-happy-sad, earth-august-saturn and iowa-beryllium-missouri.

How many slots each game build gives you

The budget is not a straight line — it jumps back up whenever Rockstar reorganises the DLC list. Picking the right sv_enforceGameBuild is the single biggest lever you have.

sv_enforceGameBuildFree .ymt slots per gender
21896
23724
25452
261220 — the most headroom
269916
280214
294412
309510
32588
3717~4
3889~3

A single basic clothing pack costs two of these — one male, one female. So on build 3889 you fit roughly one and a half packs before things start falling over.

Why the female ped almost always breaks first

Two reasons, and they compound.

First, high heels and hair modifiers need a creaturemetadata file, and that file burns a slot of its own. In practice those mods are female-only, so the female budget is quietly spent faster than the male one.

Second, Cfx's own bug reports note that crashes in this class are “much more frequent with the female freemode ped”. So the symptom you see is almost never “this female item is broken” — it is “the female side hit the ceiling first”.

How to confirm it is the limit and not the pack

Two tests settle it in about ten minutes.

  1. Count your slots. On the server, count every mp_f_freemode_01_*.ymt and every *creaturemetadata*.ymt across all streamed resources. Compare that to your build's row above.
  2. Isolate. Start a bare server running only the suspect pack and a spawn script. If it does not crash there, the pack is fine and you are over the limit.
Before either test, have the player delete FiveM.app\data\cache, server-cache and server-cache-priv. A truncated download is the number one reason the same file crashes for one player and works for another.

Fix 1 — move to a build with more slots

Free, instant, no repackaging. If you are on 3889 with about three slots and you switch to 2612, you get twenty. Set it in your server.cfg:

set sv_enforceGameBuild 2612

The catch is that a lower build means no vehicles, weapons or map content from later DLCs. Check what your server actually needs before moving.

Fix 2 — merge many items into one collection

This is the real fix. A slot is consumed per collection, not per garment — and one collection holds up to 128 drawables per component type. Ten chains in ten resources cost ten slots. The same ten chains in one collection cost one.

A merged pack looks like this:

mychains/
  fxmanifest.lua
  mp_f_freemode_01_mychains.meta
  stream/
    mp_f_freemode_01_mychains.ymt              <- ONE, carries them all
    mp_f_freemode_01_mychains^teef_000_u.ydd
    mp_f_freemode_01_mychains^teef_diff_000_a_uni.ytd
    mp_f_freemode_01_mychains^teef_001_u.ydd
    mp_f_freemode_01_mychains^teef_diff_001_a_uni.ytd
    mp_f_freemode_01_mychains^teef_002_u.ydd
    mp_f_freemode_01_mychains^teef_diff_002_a_uni.ytd

Rules that must hold or the pack misbehaves:

Fix 3 — replace instead of add

A replace mod overwrites an existing vanilla item rather than declaring a new collection, so it costs zero slots. There is no ymt and no meta at all — just the model and texture, named after the vanilla slot they stand in for:

mp_f_freemode_01_mp_f_bikerdlc_01^teef_017_u.ydd

It works, but it is a trade rather than a free win, and the official guidance is that addon remains the safer default:

Keep replace for the case where you are genuinely out of slots and cannot move build.

FAQ

Why does every female ped crash when only one item is new?

Because the limit is per gender, not per item. Once the female .ymt budget is full, the game crashes while building the female ped's variation data — so every female ped goes down, whichever clothes they wear.

How many clothing packs can I install?

It depends entirely on your sv_enforceGameBuild. Build 2612 gives about 20 slots per gender; build 3889 gives about 3. A basic pack that covers both genders costs two slots.

Does creaturemetadata count against the limit?

Yes. High heels and hair modifiers ship a creaturemetadata .ymt and it consumes a slot like any other. Because those mods are female-only in practice, the female side usually runs out first.

Is merging safe?

Yes, and it is the recommended fix. One collection holds up to 128 drawables per component type. Just keep the drawable numbers contiguous from 000 and keep the collection name identical everywhere it appears.

Should I use replace mods instead?

Only as a last resort. Replace costs zero slots but permanently overwrites a vanilla item and can shift later drawable IDs, which breaks other addons and saved outfits.

Does this mean the clothing file itself is broken?

Usually not. If the same file works on a bare test server, the file is fine and the server is simply over its slot budget.

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