Every addon clothing collection ships one .ymt file per gender — the CPedVariationInfo that tells the game which drawables exist. GTA V loads only a limited number of those per gender, and the budget shrinks with every DLC Rockstar adds.
Go one over and the game does not politely ignore the extra pack. It crashes while loading the ped model, and it takes down every ped of that gender — not just the one wearing your new item. That is the tell: the crash follows the gender, not the garment.
The budget is not a straight line — it jumps back up whenever Rockstar reorganises the DLC list. Picking the right sv_enforceGameBuild is the single biggest lever you have.
| sv_enforceGameBuild | Free .ymt slots per gender |
|---|---|
| 2189 | 6 |
| 2372 | 4 |
| 2545 | 2 |
| 2612 | 20 — the most headroom |
| 2699 | 16 |
| 2802 | 14 |
| 2944 | 12 |
| 3095 | 10 |
| 3258 | 8 |
| 3717 | ~4 |
| 3889 | ~3 |
A single basic clothing pack costs two of these — one male, one female. So on build 3889 you fit roughly one and a half packs before things start falling over.
Two reasons, and they compound.
First, high heels and hair modifiers need a creaturemetadata file, and that file burns a slot of its own. In practice those mods are female-only, so the female budget is quietly spent faster than the male one.
Second, Cfx's own bug reports note that crashes in this class are “much more frequent with the female freemode ped”. So the symptom you see is almost never “this female item is broken” — it is “the female side hit the ceiling first”.
Two tests settle it in about ten minutes.
Free, instant, no repackaging. If you are on 3889 with about three slots and you switch to 2612, you get twenty. Set it in your server.cfg:
set sv_enforceGameBuild 2612
The catch is that a lower build means no vehicles, weapons or map content from later DLCs. Check what your server actually needs before moving.
This is the real fix. A slot is consumed per collection, not per garment — and one collection holds up to 128 drawables per component type. Ten chains in ten resources cost ten slots. The same ten chains in one collection cost one.
A merged pack looks like this:
mychains/
fxmanifest.lua
mp_f_freemode_01_mychains.meta
stream/
mp_f_freemode_01_mychains.ymt <- ONE, carries them all
mp_f_freemode_01_mychains^teef_000_u.ydd
mp_f_freemode_01_mychains^teef_diff_000_a_uni.ytd
mp_f_freemode_01_mychains^teef_001_u.ydd
mp_f_freemode_01_mychains^teef_diff_001_a_uni.ytd
mp_f_freemode_01_mychains^teef_002_u.ydd
mp_f_freemode_01_mychains^teef_diff_002_a_uni.ytdRules that must hold or the pack misbehaves:
A replace mod overwrites an existing vanilla item rather than declaring a new collection, so it costs zero slots. There is no ymt and no meta at all — just the model and texture, named after the vanilla slot they stand in for:
mp_f_freemode_01_mp_f_bikerdlc_01^teef_017_u.ydd
It works, but it is a trade rather than a free win, and the official guidance is that addon remains the safer default:
Keep replace for the case where you are genuinely out of slots and cannot move build.
Because the limit is per gender, not per item. Once the female .ymt budget is full, the game crashes while building the female ped's variation data — so every female ped goes down, whichever clothes they wear.
It depends entirely on your sv_enforceGameBuild. Build 2612 gives about 20 slots per gender; build 3889 gives about 3. A basic pack that covers both genders costs two slots.
Yes. High heels and hair modifiers ship a creaturemetadata .ymt and it consumes a slot like any other. Because those mods are female-only in practice, the female side usually runs out first.
Yes, and it is the recommended fix. One collection holds up to 128 drawables per component type. Just keep the drawable numbers contiguous from 000 and keep the collection name identical everywhere it appears.
Only as a last resort. Replace costs zero slots but permanently overwrites a vanilla item and can shift later drawable IDs, which breaks other addons and saved outfits.
Usually not. If the same file works on a bare test server, the file is fine and the server is simply over its slot budget.
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