Western · Motorcycles · Base game
Western Bagger
Spawn name

Identifiers
- Display name
- Bagger
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Western
- Class
- Motorcycles
- Type
- Bike
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 230 kg
Spawn the Bagger in FiveM
local model = `bagger` -- 0x806B9CC3
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('bagger'); // 2154536131
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`bagger`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name bagger is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2154536131.
vehicles.meta flags
FLAG_NO_BOOTFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_IGNORE_ON_SIDE_CHECKFLAG_AVERAGE_CARFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_BIKE_CLAMP_PICKUP_LEAN_RATE
Open the Bagger in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BaggerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






