Bravado · Sports · Base game
Bravado Banshee
Spawn name

Identifiers
- Display name
- Banshee
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- Sports
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 195 km/h · 121 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,200 kg
Spawn the Banshee in FiveM
local model = `banshee` -- 0xC1E908D2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('banshee'); // 3253274834
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`banshee`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name banshee is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3253274834.
vehicles.meta flags
FLAG_SPORTSFLAG_EXTRAS_CONVERTIBLEFLAG_EXTRAS_STRONGFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_HAS_INTERIOR_EXTRASFLAG_RECESSED_TAILLIGHT_CORONAS
Open the Banshee in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BansheeThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






