Bravado · Vans · Base game
Bravado Bison
Spawn name

Identifiers
- Display name
- Bison
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- Vans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 6
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,100 kg
Spawn the Bison in FiveM
local model = `bison2` -- 0x7B8297C5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('bison2'); // 2072156101
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`bison2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name bison2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2072156101.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_EXTRAS_SCRIPTFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_ATTACH_TRAILER_ON_HIGHWAYFLAG_ATTACH_TRAILER_IN_CITYFLAG_HAS_INTERIOR_EXTRAS
Open the Bison in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BisonThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






