Albany · Muscle · Base game
Albany Buccaneer
Spawn name

Identifiers
- Display name
- Buccaneer
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Albany
- Class
- Muscle
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 193 km/h · 120 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,600 kg
Spawn the Buccaneer in FiveM
local model = `buccaneer` -- 0xD756460C
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('buccaneer'); // 3612755468
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`buccaneer`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name buccaneer is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3612755468.
vehicles.meta flags
FLAG_EXTRAS_ALLFLAG_AVERAGE_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_RECESSED_TAILLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRAS
Open the Buccaneer in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BuccaneerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






