Bravado · Sports · Base game
Bravado Buffalo
Spawn name

Identifiers
- Display name
- Buffalo
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- Sports
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,650 kg
Spawn the Buffalo in FiveM
local model = `buffalo` -- 0xEDD516C6
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('buffalo'); // 3990165190
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`buffalo`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name buffalo is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3990165190.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRAS
Open the Buffalo in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BuffaloThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






