Grotti · Sports · Base game
Grotti Carbonizzare
Spawn name

Identifiers
- Display name
- Carbonizzare
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Grotti
- Class
- Sports
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 209 km/h · 130 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,600 kg
Spawn the Carbonizzare in FiveM
local model = `carbonizzare` -- 0x7B8AB45F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('carbonizzare'); // 2072687711
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`carbonizzare`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name carbonizzare is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2072687711.
vehicles.meta flags
FLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Carbonizzare in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the CarbonizzareThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






