Lampadati · Sports Classics · Heists
Lampadati Casco
Spawn name

Identifiers
- Display name
- Casco
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Lampadati
- Class
- Sports Classics
- Type
- Car
- DLC
- Heists
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 199 km/h · 124 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,100 kg
Spawn the Casco in FiveM
local model = `casco` -- 0x3822BDFE
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('casco'); // 941800958
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`casco`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name casco is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 941800958.
vehicles.meta flags
FLAG_SPORTSFLAG_EXTRAS_CONVERTIBLEFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_RECESSED_TAILLIGHT_CORONASFLAG_COUNT_AS_FACEBOOK_DRIVEN
Open the Casco in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the CascoThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






