Karin · Sports · Heists
Karin Kuruma (Armored)
Spawn name

Identifiers
- Display name
- Kuruma (Armored)
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Karin
- Class
- Sports
- Type
- Car
- DLC
- Heists
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 3,200 kg
Spawn the Kuruma (Armored) in FiveM
local model = `kuruma2` -- 0x187D938D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('kuruma2'); // 410882957
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`kuruma2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name kuruma2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 410882957.
vehicles.meta flags
FLAG_DISABLE_THROUGH_WINDSCREENFLAG_AVERAGE_CARFLAG_POOR_CAR
Open the Kuruma (Armored) in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Kuruma (Armored)The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






