Pfister · Sports Classics · 2025 update 2
Pfister Astrale
Spawn name

Identifiers
- Display name
- Astrale
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Pfister
- Class
- Sports Classics
- Type
- Car
- DLC
- 2025 update 2
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 220 km/h · 137 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,400 kg
Spawn the Astrale in FiveM
local model = `astrale` -- 0x5F2C43B9
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('astrale'); // 1596736441
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`astrale`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name astrale is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1596736441.
vehicles.meta flags
FLAG_BOOT_IN_FRONTFLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_CAN_HAVE_NEONS
Open the Astrale in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the AstraleThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






