Ubermacht · Coupes · 2025 update 2
Ubermacht Sentinel XS
Spawn name

Identifiers
- Display name
- Sentinel XS
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Ubermacht
- Class
- Coupes
- Type
- Car
- DLC
- 2025 update 2
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 177 km/h · 110 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 1,400 kg
Spawn the Sentinel XS in FiveM
local model = `driftsentinel2` -- 0xC4069F5A
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('driftsentinel2'); // 3288768346
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`driftsentinel2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name driftsentinel2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3288768346.
vehicles.meta flags
FLAG_SPORTSFLAG_EXTRAS_REQUIREFLAG_RICH_CARFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Sentinel XS in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Sentinel XSThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






