Vapid · Super · 2025 update 2
Vapid FMJ MK V
Spawn name

Identifiers
- Display name
- FMJ MK V
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Super
- Type
- Car
- DLC
- 2025 update 2
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 233 km/h · 145 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,250 kg
Spawn the FMJ MK V in FiveM
local model = `fmj2` -- 0xC3F57329
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('fmj2'); // 3287642921
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`fmj2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name fmj2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3287642921.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_RECESSED_TAILLIGHT_CORONASFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_HAS_GULL_WING_DOORS
Open the FMJ MK V in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the FMJ MK VThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






