MTL · Commercial · Arena War
MTL Nightmare Cerberus
Spawn name

Identifiers
- Display name
- Nightmare Cerberus
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- MTL
- Class
- Commercial
- Type
- Car
- DLC
- Arena War
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 161 km/h · 100 mph
- Drive
- RWD
- Gears
- 3
- Mass
- 6,500 kg
Spawn the Nightmare Cerberus in FiveM
local model = `cerberus3` -- 0x71D3B6F0
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('cerberus3'); // 1909700336
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`cerberus3`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name cerberus3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1909700336.
vehicles.meta flags
FLAG_BIGFLAG_NO_BOOTFLAG_AVOID_TURNSFLAG_DELIVERYFLAG_EXTRAS_REQUIREFLAG_PEDS_CAN_STAND_ON_TOPFLAG_USE_FAT_INTERIOR_LIGHTFLAG_IS_BULKYFLAG_BLOCK_FROM_ATTRACTOR_SCENARIOFLAG_HAS_BULLET_RESISTANT_GLASSFLAG_HAS_REAR_MOUNTED_TURRETFLAG_TURRET_MODS_ON_ROOFFLAG_RESET_TURRET_SEAT_HEADINGFLAG_HAS_WEAPON_SPIKE_MODSFLAG_HAS_NITROUS_MODFLAG_HAS_JUMP_MODFLAG_HAS_SIDE_SHUNTFLAG_HAS_RAMMING_SCOOP_MODFLAG_HAS_RAMMING_BAR_MODFLAG_INCREASE_LOW_SPEED_TORQUE
Open the Nightmare Cerberus in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Nightmare CerberusThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






